Platforms and tools we build, launch, and operate ourselves.
Web apps built to be maintained — typed end to end, tested where it counts, and kept running instead of shipped once and forgotten.
MGS is a small studio. We build and run our own web platforms and Roblox worlds, and we stay on to keep them alive long after launch day.
$ mgs status --now
shippingweb + roblox
uptime99.4%
products6 live
players1.2k+
$ stack --print
typescript · luau · postgres · next.js
ready
We don't chase every idea. Two product lines, both taken seriously, nothing half-finished.
Web apps built to be maintained — typed end to end, tested where it counts, and kept running instead of shipped once and forgotten.
Gameplay, economies, and live ops for Roblox — built to hold up under load and keep players coming back past day one.
We work out what's actually worth building, and cut the rest. Most ideas are 30% too big.
Short cycles. Something you can click every week, not a status report and a promise.
We launch, watch the logs, and fix what real usage turns up in the first weeks.
We stay on. Live products need maintenance, not a launch party and a goodbye.
A question about a product, a partnership, or plain curiosity — it all lands in a real inbox, and we answer within a day.